The Ember Sultan is a named elite creature of T3. Its region is Voltaic Swamp.
The Ember Sultan

| Type | Elite |
|---|---|
| Tier | T3 |
| Reference | Lv. 45 · Elite · solo |
| Health | 4,010 HP |
| Base experience | 30 XP |
| Base damage | 140 |
| Armor | 81 |
| Dodge | 18.92% before accuracy |
| Speed | 0.28 |
| Attack | Melee |
Location
No individual spawn documented. Region: Voltaic Swamp.
Attacks
The stroke varies ±15%. The elemental portion receives the parity of the region before the target's defenses.
Resistances
| Element | Damage received | Resistance | Result |
|---|---|---|---|
| Physicist | Calculated by armor | Variable | Depends on the level and Shred |
| Fire | 70% | +30% | Resistant |
| Lightning | 100% | 0% | Neutral |
| Ice | 125% | -25% | Vulnerable |
| Abyss | 100% | 0% | Neutral |
100% is normal damage; above 100%, vulnerability; below 100%, resistance. Values without penetration and without temporary effects.
Skills
| BLINK | 10s |
| DASH_SLASH | 8s |
| FIRE_TRAIL | 10s |
| HUNTER_LEAP | 10s |
| NOVA | 9s |
| SHOCKWAVE | 9s |
Pursuit
The Ember Sultan pursues eligible opponents in the combat presence area. Ordinary walking can continue beyond the floor used by special abilities. If the target moves away and the ability's conditions are valid, it can use DASH_SLASH, then HUNTER_LEAP and amendment SHOCKWAVE when it gets close. After a fight, with no eligible players in that area, recovery begins; the restart follows the meeting rules.
| Rule | Value (T3) |
|---|---|
| Combat presence area | Distance to the center of the lair: lair radius + 20 blocks (minimum 40), on an accessible floor connected to the center |
| Walking speed | 3.5 blocks/s (bosses; elites 94%, heavy creatures 90%) |
| Chase speed | 5 blocks/s with the target more than 6 blocks away; 5.4 blocks/s in the final phase. A sprinting player covers 5.6 blocks/s |
| Forced advance | Target more than 9 blocks per 3 s |
| Forced advance cooldown | 10s |
| Follow-up blow | Soon after any advance; 6 s recharge when advance comes from rotation |
| Special abilities and landing | Require a target on the valid arena floor; jumps and teleports validate the landing point. These limits also filter special hits |
| Common walk | Follows common AI on accessible terrain and can continue beyond the floor used by special abilities |
| Return for removal | When it goes past the presence radius + 20 blocks from the center, the elite returns to the lair without recovering health; the fight can continue |
| Range between skills | 5 s; furious: 3.5 s |
| After a fight, without a target in the area of presence | Return to the center and recover 3% of maximum health per second |
| Restart | After starting a fight, no eligible player in the presence area for 20 s: returns to the center with full health and the fight resumes |
| Staying at a distance | Minecraft's random removal by distance is disabled; separation and restart follow the rules of the meeting |
Base tier values. The furious state and the second stage add to these rules. Sources: BossTuning, BossPursuit, BossEncounter, Camps, BossSkills, PursuitSkills and BossFx.
Behavior
He uses hand-to-hand combat. Skills and effects can modify attributes during combat.
Loot
Materials listed below correspond to verified sources and tier/rank conditions. The individual chance of each orb or equipment is not a fixed percentage per kill.
Common
| Variable by level and rank | 100% | T1+ | |
| 1 | 100% | T1+ |
Semi-rare
| 1 | 8% | Scrolling by participant |
Undocumented chance per item
| 1 per roll | Unknown due to slaughter | Champion / Elite / Boss | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Champion / Elite / Boss |
Code values for the selected tier. Chances fall with every tier, as in Dungeon Realms; champions have slightly better chances than common creatures.
Equipment: 8% per roll, 1 roll(s) per kill. The orb roll chance is 8%; each orb is picked with tier/rank dependent weights. This roll chance is not the chance of each item per kill. Boss materials: quantity per eligible participant.
Editorial frequencies: common ≥50%, uncommon ≥10%, semi-rare ≥1%, rare ≥0.1%, very rare <0.1%. Equipment is generated by family and rarity; there is no fixed set of attributes per drop. At T5, armor only drops from bosses. Common creatures and T5 elites only generate weapons as equipment. Armor drops from bosses T1–T4 are still available.
Equipment and orbs: Runic Core, Orb of Alteration and other items depend on rank rolls. Consult loot distribution and boss vault.
Attribute calculation
Enter the level of the encounter. Initial values; skills, phases and temporary effects are left out of the calculation.
| Attribute | Lv. 45 |
|---|---|
| Early life | 4,010 HP |
| Base experience | 30 XP |
| Base damage per hit | 140 (before variation/parity/defenses) |
| Armor | 81 |
| Physical mitigation | 27.46% (without Shred) |
| Dodge | 18.92% (before precision) |
| Push resistance | 80% |
Boss: +60% health per additional player; elite: +40%. Initial count of players alive in Survival/Adventure within 48 blocks. XP shown is base before contribution breakdown and party bonuses.
See also
Sources
- MobType.java — verified on 2026-10-23 (game)
- PveMob.java — verified on 2026-10-23 (game)
- Balance.java — verified on 2026-10-23 (game)
- Rank.java — verified on 2026-10-23 (game)
- PveManager.java — verified on 2026-10-23 (game)
- PveManager.java — verified on 2026-10-23 (game)
- BossTuning.java — verified on 2026-10-23 (game)
- BossPursuit.java — verified on 2026-10-23 (game)
- BossEncounter.java — verified on 2026-10-23 (game)
- Camps.java — verified on 2026-10-23 (game)
- BossSkills.java — verified on 2026-10-23 (game)
- PursuitSkills.java — verified on 2026-10-23 (game)
- BossFx.java — verified on 2026-10-23 (game)
- Coroas.java — verified on 2026-10-23 (game)
- ShopConfig.java — verified on 2026-10-23 (game)
- OrbDrops.java — verified on 2026-10-23 (game)
- DropCurve.java — verified on 2026-10-23 (game)
- EnchantDrops.java — verified on 2026-10-23 (game)













