SHOCKWAVE is an Inscripted ability.
SHOCKWAVE
Sprite
unavailable
unavailable
| Base recharge | 9s |
|---|---|
| Kit | Bosses and elites |
Used by
| Creature | T5 | Undocumented | |
| Creature | T4 | Undocumented | |
| Boss | T1 | Undocumented | |
| Creature | T1 | Undocumented | |
| Boss | T4 | Undocumented | |
| Creature | T5 | Undocumented | |
| Boss | T2 | Undocumented | |
| Creature | T2 | Undocumented | |
| Boss | T3 | Undocumented | |
| Creature | T1 | Undocumented | |
| Creature | T3 | Undocumented | |
| Boss | T5 | Undocumented |
1–12 of 12 records1 / 1
Effect
Stomp with 0.6 s warning. Then, three rings come out of the boss (rays 3, 6 and 9 blocks, one every 0.3 s), and each ring deals 1.2× the boss's hit to anyone on the ground within the range. Jumping avoids the ring. Range: up to 10 blocks. Cooldown can change by rank, enraged state, or other effects.
Sound articulation
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Sources
- PursuitSkills.java · shockwave — verified on 2026-10-07 (game)
- BossSkills.java · SHOCKWAVE — verified on 2026-10-07 (game)
- PursuitSkills.java · warnings and impacts — verified on 2026-10-07 (game)
- BossSkills.java · warnings and impacts — verified on 2026-10-07 (game)
- materials.py · telegraphs and impacts — verified on 2026-10-07 (game)












