When entering a hunting area and staying there, the game displays the name of the place, the tier and the level range with an animation on the screen. The warning awaits regional warnings and the end of combat; walking along the edge does not repeat this over and over again.
When trying to enter a blocked territory, “Sealed Territory” tells you which boss needs to be defeated. This warning takes priority for seven seconds over the region, discovery, and farm arrival titles. Then, normal warnings work again.
If custom effects are enabled, a short leather and wood texture accompanies the arrival title presentation. It awaits regional title priority and does not continually repeat itself by staying in the hunt or returning shortly after. The effect requires the loaded pack and uses Overall Volume. In the default setting, this sound layer is disabled; Arrival warnings continue to work.
Sources
- Warning priority · native validation on test server — checked in 2026-10-08 (realm configuration)
- PveManager.java · region change notice — verified on 2026-10-08 (game)
- CampArrival.java · accepted arrival at the hunting area — verified on 2026-10-08 (game)
- AreaArrivalTracker.java · wait and repeat — verified on 2026-10-08 (game)
- events.json · journey and arrival sound profiles — verified on 2026-10-08 (game)
- AudioDirector.java · Enable music and custom effects disabled by default — verified on 2026-10-09 (game)
Right click on the bonfire or use /fogueira (/oferendas) within 6 blocks of it. Check the menu for the name of the hunt and the cost before paying.
Bonfires organize the hunting grounds. You can invest orbs to increase the loot or spawn rate of that bonfire for 30 minutes. The benefit applies to everyone who hunts there.
Loot increases the chance of equipment and orbs in 1.5×. Spawn reduces the respawn interval by half and adds 3 creatures per batch. The offering does not increase the amount of crowns or XP per creature. Loot chance is limited to 100%. The cost per upgrade is 3 × tier: from 3 orbs at T1 to 15 orbs at T5. Loot uses Alteration Orb; spawn uses Runic Core.
Sound of bonfires
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
