| Sprite unavailableAbyssal Aegis | Charm | Not applicable | Undocumented |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Sprite unavailableGlacial Aegis | Charm | Not applicable | Undocumented |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented | |
| Charm | Not applicable | Undocumented |
The Enchanter Applies imbuements to weapons and armor. Each enchantment has three grades (I, II and III), requires materials and lasts 6 hours of equipped and online use, including out of combat and in cities. Storing the part or disconnecting pauses consumption.
| Family | Grades I/II/III | Application |
|---|---|---|
| Ember / Storm / Frost / Void | 10% / 20% / 35% conversion | Weapon; converts physical damage to the element |
| Vampirism | 3% / 6% / 10% | Weapon or breastplate; recover health |
| Soul Siphon | 2% / 4% / 7% | Weapon or helmet; recover soul |
| True Strike | 3 / 5 / 8 critical chance | Weapon; also increases critical damage |
| Elemental Aegis | 4% / 8% / 15% reduction | Armor; element protection |
| Swiftness | 5 / 10 / 15 speed | Boots |
Counters in HUD
Imbuements appear in the status panel, opened with Shift+Q or /status. Each imbuement has a row with a small equipment icon identifying the equipped piece, its name, grade and remaining time: h:mm when at least one hour remains, changing to m:ss below one hour. Times below 10 minutes turn red. These timers do not occupy the central combat bar. Adjust the panel with /status position <horizontal> [vertical]: for example, /status position 230 40 moves it down by 40 interface pixels. Positive vertical values move down and negative values move up, from -10 to 200, rounded in steps of 10 pixels. Without the second value, the current height is kept. The position persists after reconnecting.
Materials in Alchemist
The Alchemist sells 36 materials in the Offensive Charms and Defensive Charms tabs. Standard prices per unit: grade A 10, B 40 and C 150 Crowns. Click buy a unit; Shift + click buys 15 / 10 / 5 units depending on the grade. Materials are not repurchased.
A piece cannot receive two enchantments of the same category. For example, a weapon only receives an elemental conversion. Documented combat effects are PvE, except speed.










