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Inscripted67 Wiki / Imbuements

Imbuements

Sprite
unavailable
Abyssal Aegis
CharmNot applicableUndocumented
EmberEmberCharmNot applicableUndocumented
Fiery AegisFiery AegisCharmNot applicableUndocumented
FrostFrostCharmNot applicableUndocumented
Sprite
unavailable
Glacial Aegis
CharmNot applicableUndocumented
Soul SiphonSoul SiphonCharmNot applicableUndocumented
StormStormCharmNot applicableUndocumented
SwiftnessSwiftnessCharmNot applicableUndocumented
True StrikeTrue StrikeCharmNot applicableUndocumented
VampirismVampirismCharmNot applicableUndocumented
VoidVoidCharmNot applicableUndocumented
Voltaic AegisVoltaic AegisCharmNot applicableUndocumented
1–12 of 12 records1 / 1

The Enchanter Applies imbuements to weapons and armor. Each enchantment has three grades (I, II and III), requires materials and lasts 6 hours of equipped and online use, including out of combat and in cities. Storing the part or disconnecting pauses consumption.

FamilyGrades I/II/IIIApplication
Ember / Storm / Frost / Void10% / 20% / 35% conversionWeapon; converts physical damage to the element
Vampirism3% / 6% / 10%Weapon or breastplate; recover health
Soul Siphon2% / 4% / 7%Weapon or helmet; recover soul
True Strike3 / 5 / 8 critical chanceWeapon; also increases critical damage
Elemental Aegis4% / 8% / 15% reductionArmor; element protection
Swiftness5 / 10 / 15 speedBoots

Counters in HUD

Imbuements appear in the status panel, opened with Shift+Q or /status. Each imbuement has a row with a small equipment icon identifying the equipped piece, its name, grade and remaining time: h:mm when at least one hour remains, changing to m:ss below one hour. Times below 10 minutes turn red. These timers do not occupy the central combat bar. Adjust the panel with /status position <horizontal> [vertical]: for example, /status position 230 40 moves it down by 40 interface pixels. Positive vertical values move down and negative values move up, from -10 to 200, rounded in steps of 10 pixels. Without the second value, the current height is kept. The position persists after reconnecting.

Materials in Alchemist

The Alchemist sells 36 materials in the Offensive Charms and Defensive Charms tabs. Standard prices per unit: grade A 10, B 40 and C 150 Crowns. Click buy a unit; Shift + click buys 15 / 10 / 5 units depending on the grade. Materials are not repurchased.

A piece cannot receive two enchantments of the same category. For example, a weapon only receives an elemental conversion. Documented combat effects are PvE, except speed.

Sources: Encanto; EnchantConfig; CharmMaterial; StatusPanel; HudNotice. Query at 2026-10-09. Configuration data and code; availability of new resources indicated when necessary.