REALM WIKI
Inscripted67 Wiki / Bosses and elites

Bosses and elites

1–18 of 18 records1 / 1

¹ Solo reference at the maximum level of the tier; Creatures without a fixed tier use level 10. HP and XP vary by level and rank. See the calculation on the creature's page. XP is the base reward for the kill, before distribution by contribution/party.

The five main bosses mark the progression of the kingdom. There are also optional bosses and ten named elites, two per tier.

TierMain boss
T1Elder Boar King
T2Raven Lady
T3Swamp Hydra
T4Ancestral Yeti
T5Malakar

Frostpeaks: Ancient Yeti and Ice Colossus

The Ancestral Yeti is the boss of the region Frozen Peaks since 07/10/2026. It jumps on anyone who moves away, throws blocks of ice, attacks with both claws and roars, pushing anyone nearby. All attacks are marked on the ground before damage. O Ice Colossus continues in the game as an optional boss, at Mirante do Colosso, with the same abilities and rewards, but does not seal the region.

In the Picos, Yeti and Colosso appear nearby, with access to the meeting free. The offering altars belong to Durgan and Vexx: each invocation consumes 4 Rune Cores.

Hydra: why does it heal itself?

Nearby Root Witches can heal the boss. Witch healing on bosses has been adjusted to 2.5% of maximum life per application. Prioritize these supports and watch for heart particles.

A sudden return to full health can also be a restart of the encounter when leaving the arena conditions. Minion healing and combat reset are different mechanisms; follow the messages from the meeting.

Malakar: ecos

The T5 boss summons three smaller clones, with 10% of the maximum health and 35% of the original's base damage. They disappear after 15 seconds and do not give rewards or progress. Consult Echoes of Malakar for the skill's animation, attributes, and rules.

Pursuit and restart

Minecraft's random removal by distance is disabled for named bosses and elites. The removal and restart continue following the rules specific to each meeting.

Named bosses and elites pursue eligible opponents within the combat presence area. In elites, the presence uses accessible floor connected to the center of the lair. Ordinary walking can exceed the floor used by special abilities; the elite returns to the lair without recovering health when exceeding the presence radius plus 12 blocks. Special abilities require targeting on the valid arena floor and validating their landing spots. In bosses, the presence of players is wider than the physical limit of the creature, which returns to the center if it leaves the radius or the valid floor of the arena. When the target moves away, they can walk faster and attempt an advance of their own (charge, jump, teleport or pull), followed by an area strike when the conditions of these abilities are valid. Escaping inside the arena to heal is difficult: out-of-combat regeneration only starts after 6 seconds without taking damage, and forced advancement comes before that. Prepare potions and defenses before the fight.

TierSpeedPursuit BonusForced advanceAdvance reloadElite break (furious)
T1×1.1+15%> 10 blocks for 4 s12s6 s (4.5 s)
T2×1.15+20%> 10 blocks for 3.5 s11s5.5 s (4 s)
T3×1.2+25%> 9 blocks for 3 s10s5 s (3.5 s)
T4×1.25+30%> 8 blocks for 2.5 s9s4.5 s (3.2 s)
T5×1.3+35%> 8 blocks for 2 s8s4 s (2.8 s)
After a fight, with no eligible players in the presence area, the boss or elite returns to the center and recovers 3% of life per second. An elite with no eligible players in that area for 20 seconds restarts with full health; bosses follow the arena rules for combat participants.

Two new moves are part of these kits: the SHOCKWAVE, three rings that expand from the boss (jump to avoid), and the HUNTER_LEAP, a jump marked on the ground to the target, used by those who do not have their own advance. Each boss's advancement and follow-up move are in the Pursuit section of their article.

Sounds of the meeting

Custom boss sound effects are disabled in the current configuration. The background music for regions and cities remains active.

Description of the experimental sound system

In the experimental phase, the end of a fight interrupted the previous warnings, allowed the death sound tail and returned to the environment after a brief pause. The approach motif was turned off during respawn. These descriptions remain documented in the boss articles.

Elite altars

Elites demand an offering of orbs at the altar. The offering uses Runic Core: 1 at T1 to 5 at T5. After death, there is a 15 minute interval for a new invocation.

Sources: MobType; MobAbilities; BossAI; Camps; Elites; EliteAltars; EliteCooldowns; PveManager; BossTuning; BossPursuit; BossEncounter; BossSkills; PursuitSkills; BossFx. Query at 2026-10-09. Configuration data and code; availability of new resources indicated when necessary.