Ancestral Yeti It's a T4 boss. It has points documented in lair: Ancestral Yeti.
Ancestral Yeti

| Type | Boss |
|---|---|
| Tier | T4 |
| Reference | Lv. 75 · Boss · solo |
| Health | 29,057 HP |
| Base experience | 80 XP |
| Base damage | 298 |
| Armor | 393 |
| Dodge | 3.23% before accuracy |
| Speed | 0.24 |
| Attack | Melee |
| Race | Undocumented |
| Class | Undocumented |
Location
| Ancestral Yeti | Frozen Peaks | X -844 · Y 155 · Z -837 |
Attacks
The stroke varies ±15%. The elemental portion receives the parity of the region before the target's defenses.
Resistances
| Element | Damage received | Resistance | Result |
|---|---|---|---|
| Physicist | Calculated by armor | Variable | Depends on the level and Shred |
| Fire | 130% | -30% | Vulnerable |
| Lightning | 90% | +10% | Resistant |
| Ice | 25% | +75% | Resistant |
| Abyss | 100% | 0% | Neutral |
100% is normal damage; above 100%, vulnerability; below 100%, resistance. Values without penetration and without temporary effects.
Skills
| AVALANCHE_LEAP | 11s |
| BOULDER_THROW | 9s |
| EARTHQUAKE | 11s |
| FROST_SWIPE | 7s |
| GLACIAL_ROAR | 16s |
| MASS_SUMMON | 25s |
| PULL | 16s |
Meeting
Ancestral Yeti is the boss of the region Frozen Peaks: Defeating him with hunting objectives complete seals the region. Arena: x -844, y 155, z -837 (radius 22).
The boss appears by proximity when access to the encounter is allowed. It does not require an offering.
Own scams
| Skill | Warning | Effect | Damage |
|---|---|---|---|
| Salto da Avalanche | Circle 4.5 blocks under the farthest player (up to 22 blocks) for 1.4 s | Salta e aterrissa no círculo: dano, repulsão e Slowness II for 3 s | 2× boss blow |
| Ice Throwing | Circle of 3.5 blocks at target position; the block falls about 1.7 s later | Arcing ice block: area damage and freezing | 1.6× boss blow |
| Frost Claws | Front cone of 6.5 blocks (110°) for 0.6 s | Two claw strikes (0.6 s and 1.1 s) that push to the side | 1× boss blow |
| Glacial Roar | Ring of 9 blocks around the boss for 1 s | Damage, knockback, Slowness III and Weakness I for 4 s | 0.8× boss blow |
All attacks are marked on the ground before damage. The kit also includes Earthquake, Tug, and Mass Summon (Yeti and Frost Wolf).
Phases and forms
| Phase | Health | Shape | Hit on entry |
|---|---|---|---|
| II | ≤ 75% | White Fury | glacialRoar |
| III | ≤ 50% | Broken Horns | massSummon + avalancheLeap |
| IV | ≤ 25% | Lord of the Blizzard | shieldPhase + boulderThrow + glacialRoar |
From phase II onwards, the encounter alternates avalancheLeap, boulderThrow, frostSwipe, pull. Hits the chest when losing patience (4 min of fight).
Sounds of the meeting
Custom boss sound effects are disabled in the current configuration. The background music for regions and cities remains active.
Description of the experimental sound system
The descriptions below document the experimental phase of this system.
When custom effects are enabled and the resource pack is accepted, the arena approach has its own signal. Upon defeating the boss, the previous warnings are stopped and the death sound tail can end. The environment returns after this tail and a 0.9 second pause.
The approach motif remains turned off while the lair awaits respawn. With the updated package, warnings from multiple sources can coexist; closing one source preserves warnings from the others. The sound preview remains under evaluation and depends on the volume configured on the client.
Complementary strike sounds use the pitch set for each action. The layers remain limited to make room for important notices; the evaluation of timbres during the game remains in progress.
Pursuit
Ancestral Yeti pursues eligible opponents in the combat presence area. The players' presence area is larger than the physical limit of the boss arena. If the target moves away and the ability's conditions are valid, it can use AVALANCHE_LEAP and amendment FROST_SWIPE when it gets close. After a fight, with no eligible players in that area, recovery begins; the restart follows the meeting rules.
| Rule | Value (T4) |
|---|---|
| Combat presence area | Minimum horizontal radius of 40 blocks (or arena radius + 4); up to 12 blocks above/below the center of the arena |
| Walking speed | ×1.25 over the creature's base |
| Pursuit Bonus | +30% with the target more than 6 blocks away |
| Forced advance | Target more than 8 blocks per 2.5 s |
| Forced advance cooldown | 9s |
| Follow-up blow | Soon after any advance; 6 s recharge when advance comes from rotation |
| Special abilities and landing | Require target on valid arena floor, within a radius of 22 blocks; jumps and teleports validate the landing point. These limits also filter out special hits |
| Boss physical limit | When leaving the arena radius (22 blocks) or the valid floor, the boss returns to the center without recovering life; the fight continues |
| After a fight, without a target in the area of presence | Return to the center and recover 3% of maximum health per second |
| Restart | Boss arena rules (no one from combat for 20 s) |
| Staying at a distance | Minecraft's random removal by distance is disabled; separation and restart follow the rules of the meeting |
Base tier values. Phases, fury and the enrage of the encounter add to these rules. Sources: BossTuning, BossPursuit, BossEncounter, Camps, BossSkills, PursuitSkills and BossFx.
Behavior
He uses hand-to-hand combat. The encounter can have its own phases and effects. Below 30% health, the boss enters an enraged state and reduces the cooldowns between skills.
Loot
Materials listed below correspond to verified sources and tier/rank conditions. The individual chance of each orb or equipment is not a fixed percentage per kill.
Common
| Variable by level and rank | 100% | T1+ | |
| 3–6 | 100% | T1+ | |
| 3–6 | 100% | T1+ |
Semi-rare
| 1 | 5% | Scrolling by participant |
Undocumented chance per item
| 3 per roll | Unknown due to slaughter | Champion / Elite / Boss | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Any rank | |
| 3 per roll | Unknown due to slaughter | Champion / Elite / Boss | |
| 3 per roll | Unknown due to slaughter | Champion / Elite / Boss |
Default code values; configuration may change rates. The orb roll chance is 100%; The choice of each orb uses tier/rank dependent weights. This roll chance is not the chance of each item per kill. Boss materials: quantity per eligible participant.
Editorial frequencies: common ≥50%, uncommon ≥10%, semi-rare ≥1%, rare ≥0.1%, very rare <0.1%. Equipment is generated by family and rarity; there is no fixed set of attributes per drop. At T5, armor only drops from bosses. Common creatures and T5 elites only generate weapons as equipment. Armor drops from bosses T1–T4 are still available.
Equipment and orbs: Runic Core, Orb of Alteration and other items depend on rank rolls. Consult loot distribution and boss vault.
Attribute calculation
Enter the level of the encounter. Initial values; skills, phases and temporary effects are left out of the calculation.
| Attribute | Lv. 75 |
|---|---|
| Early life | 29,057 HP |
| Base experience | 80 XP |
| Base damage per hit | 298 (before variation/parity/defenses) |
| Armor | 393 |
| Physical mitigation | 54.38% (without Shred) |
| Dodge | 3.23% (before precision) |
| Push resistance | 100% |
Boss: +60% health per additional player; elite: +40%. Initial count of players alive in Survival/Adventure within 48 blocks. XP shown is base before contribution breakdown and party bonuses.
See also
Sources
- PveMob.java — verified on 2026-10-09 (game)
- Balance.java — verified on 2026-10-09 (game)
- Rank.java — verified on 2026-10-09 (game)
- PveManager.java — verified on 2026-10-09 (game)
- BossTuning.java — verified on 2026-10-09 (game)
- Coroas.java — verified on 2026-10-09 (game)
- ShopConfig.java — verified on 2026-10-09 (game)
- OrbDrops.java — verified on 2026-10-09 (game)
- EnchantConfig.java — verified on 2026-10-09 (game)
- BossPursuit.java — verified on 2026-10-09 (game)
- PursuitSkills.java — verified on 2026-10-09 (game)
- BossFx.java — verified on 2026-10-09 (game)
- MobType.java · IETI_ANCESTRAL — verified on 2026-10-07 (game)
- BossForms.java · shapes — verified on 2026-10-07 (game)
- sites.yml · altar of Frostpeaks — verified on 2026-10-09 (game)
- YetiSkills.java · beeps in actual callbacks — verified on 2026-10-07 (game)
- BossSkills.java · beeps in actual callbacks — verified on 2026-10-07 (game)
- BossEncounter.java · beeps in actual callbacks — verified on 2026-10-07 (game)
- AudioDirector.java · height and duration of native layers — verified on 2026-10-08 (game)
- AudioMix.java · height and duration of native layers — verified on 2026-10-08 (game)
- BossEncounter.java · beeps in actual callbacks — verified on 2026-10-08 (game)
- Hunts, boss arenas and T4 lairs verified on candidate map — checked in 2026-10-08 (realm configuration)
- Camps.java · boss appears by proximity; Paid altar belongs to the elite — verified on 2026-10-08 (game)















