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T1–T5 Progression

Release of the two T5 bosses

To release Malakar and Supreme Archangel, complete the T5 personal hunt with at least 210 demons and 210 angels. The species and location requirements remain valid.

SideDefault goal
Demons210 deaths
Angels210 deaths

Demons: Void Eye, Crimson Herald, Fallen Knight, Infernal Imp, Abyss Worm, Runic Specter, Obsidian Golem, Lich, Abyssal Cultist, Death Knight.

Angels: Archangel Warrior, Archangel Lancer, Archangel Archer, Mystic Archangel, Archangel Healer, Cleric, Paladin.

The numbers are the breakdown of the standard target of 420 deaths; each side requires half rounded up if the goal is set to another value.

Neutral bands, elites, bosses, training and summoned creatures do not advance both counters. Only valid kills in T5 hunting grounds grant credit.

Party credit follows the rules of hunting; each player needs to complete their own objectives.

T5 achievements already obtained are preserved. Previous deaths remain in total, but are not distributed between sides due to lack of individual history.

See /pve progress or /bosses. Counters persist after exit or restart; completing both releases both bosses, without requiring a new hunt after each victory.

Kills of hunting creatures also count for members of the same party within 15 blocks of the person who participated in the death. Each mob grants a full credit per player, even without attacking; both must be alive, in Survival/Adventure mode and with access to the territory. Location discovery remains individual. To receive the boss seal, each player must complete their own hunting objectives, species and locations; being in the party does not replace these requirements.

The regions advance from T1 to T5. Defeating the progression bosses unlocks the next stage; this also influences the potions available and the price of blessings.

TierRegionHunting LevelsBoss
T1Verdant Valley1–10Elder Boar King
T2Gray Heath11–25Raven Lady
T3Voltaic Swamp26–45Swamp Hydra
T4Frozen Peaks46–75Ancestral Yeti
T5Abyss Scar76–120Malakar

ILVL Requirements and Gears

Requirements are the requirements to equip a part. The item's level, or ilvl, identifies its generation range and the attributes it can receive. The “gear ilvl” indicator shows the entire average ilvl of the armor and weapon in the main hand; it is not the number of blessings nor the tier of the region. Check the requirements on the item itself before purchasing.

Sources: sites.yml; Progression; Zone; equipment system. Query at 2026-10-09. Configuration data and code; availability of new resources indicated when necessary.