Verdant Valley it is a T1 region, with encounters between levels 1 and 10.
Verdant Valley

| Tier | T1 |
|---|---|
| Levels | 1–10 |
| Safe zone | No |
| Cities | 2 |
| Documented NPCs | 10 |
| Documented locations | 23 |
Images




Terrain and paths in the Valley
The six named hunting areas of the Valley are Bosque dos Postos Vazios, Serraria da Margem Partida, Pedreira do Primeiro Marco, Celeiros do Canal Seco, Moinho das Aves Negras and Fortim do Pasto Invadido.
Enter the Valley Village and the Dawn Village, the road passes over the top of the Mirante de Aurora. The viewpoint and Posto do Rio branches connect to this stretch.
At Pedreira, the gallery under the west rock returns to the loading ramp through a second mouth. In Fortim, the control house has a ground floor path that returns to the circuit to the north of the courtyard.
The water near Ponte da Colheita forms a local retention basin. At Serraria, the industrial canal connects to a closed basin to the north and a retention pond to the south.
On the northern edge of Verdant Valley, two asymmetrical shoulders of terrain and diagonal outcrops of stone are separated by a dry depression.
The slope around GRIZZIK and the Mill combines grassy slopes and rocky shoulders in a gradual descent.
In the east, three oblique outcrops of stone interrupt the slope; its baseboard extends to the edge of the road.
South of SYLVARIS, the land cut gives way to a low shoulder that follows the edge of the region.
Between SYLVARIS and Posto do Rio, a strip of sloping land follows the floors of the two plots.
Orchard Houses
Five houses surround the work yards. A house has an L-shaped plan; an open press and a fan orchard occupy the space between the buildings.
Rio Post
A fishing lounge, a bedroom and a low gazebo are connected by stairs. The covered passage and the path around the well complete the circuit.
Harvest Bridge
A wooden cargo cover and grain shelter sit on the bank. The floor and supports of the original bridge remain in place.
Aurora Lookout
An open pavilion occupies the top of the viewpoint. A wide staircase reaches the terrace, and a circuit crosses the garden.
Orchard Chapel
The ground nave has benches and a corridor leading to the apse. A low bell tower is connected to the chapel by wood; the patio allows you to return from the outside.
Cities
NPCs and services
| NPC | Not applicable | Dawn Village | |
| NPC | Not applicable | Valley Village | |
| NPC | Not applicable | Dawn Village | |
| NPC | Not applicable | Valley Village | |
| NPC | Not applicable | Dawn Village | |
| NPC | Not applicable | Valley Village | |
| NPC | Not applicable | Dawn Village | |
| NPC | Not applicable | Valley Village | |
| NPC | Not applicable | Dawn Village | |
| NPC | Not applicable | Valley Village |
Hunting sites and grounds
| Blade Glade | Location | T1 | Verdant Valley |
| Canal Bridge | Location | T1 | Verdant Valley |
| Crane Bench | Location | T1 | Verdant Valley |
| Cup Watcher | Location | T1 | Verdant Valley |
| Elder Boar King | Location | T1 | Verdant Valley |
| Entrance Patrol | Location | T1 | Verdant Valley |
| Fallen Log Shelter | Location | T1 | Verdant Valley |
| Farmers' Wagon | Location | T1 | Verdant Valley |
| Grain Gate | Location | T1 | Verdant Valley |
| Guardians' Kitchen | Location | T1 | Verdant Valley |
| Interrupted Delivery | Location | T1 | Verdant Valley |
| Loading Yard | Location | T1 | Verdant Valley |
| Lumberjacks' Courtyard | Location | T1 | Verdant Valley |
| Marauder's Camp | Location | T1 | Verdant Valley |
| Millers Watch | Location | T1 | Verdant Valley |
| Mowers Ramp | Location | T1 | Verdant Valley |
| Ossuary Entrance | Location | T1 | Verdant Valley |
| Posto das Rízes | Location | T1 | Verdant Valley |
| Return of the Boats | Location | T1 | Verdant Valley |
| Serra Post | Location | T1 | Verdant Valley |
| Signals Station | Location | T1 | Verdant Valley |
| Threshing Wing | Location | T1 | Verdant Valley |
| Withdrawal Guardhouse | Location | T1 | Verdant Valley |
Creatures and bosses
| T1 | 57 | 2 | Normal | Ice | Millers Watch and 1 others | |
| T1 | 2,275 | 20 | Boss | Ice | Elder Boar King | |
| T1 | 64 | 2 | Normal | Abyss | Entrance Patrol and 9 others | |
| T1 | 50 | 2 | Normal | Abyss | Entrance Patrol and 9 others | |
| T1 | 53 | 2 | Normal | Abyss | Entrance Patrol and 9 others | |
| T1 | 57 | 2 | Normal | Abyss | Entrance Patrol and 9 others | |
| T1 | 68 | 2 | Normal | Abyss | Entrance Patrol and 9 others | |
| T1 | 543 | 12 | Elite | Lightning | Marauder's Camp | |
| T1 | 80 | 2 | Normal | Fire | Loading Yard and 1 others | |
| T1 | 52 | 2 | Normal | Fire | Grain Gate and 1 others | |
| T1 | 617 | 12 | Elite | Abyss | Blade Glade |
¹ Solo reference at the maximum level of the tier; Creatures without a fixed tier use level 10. HP and XP vary by level and rank. See the calculation on the creature's page. XP is the base reward for the kill, before distribution by contribution/party.
Map
Sources
- Zone.java — verified on 2026-10-09 (game)
- Compact Realm Hunts, Regions, and Altars — checked in 2026-10-09 (realm configuration)
- Realm Hunts, Regions, and Arenas — checked in 2026-10-08 (realm configuration)
- Hunting areas and configured names of the Valley — checked in 2026-10-08 (realm configuration)
- native-delta.json.gz — checked in 2026-10-08 (realm configuration)
- native-proof.json — checked in 2026-10-08 (realm configuration)
- fair-combat-loop-proof.json — checked in 2026-10-08 (realm configuration)
- optional-native-access.json — checked in 2026-10-08 (realm configuration)
- visual-review.json — checked in 2026-10-08 (realm configuration)
- hydrology-delta.json.gz — checked in 2026-10-08 (realm configuration)
- hydrology-native-proof.json — checked in 2026-10-08 (realm configuration)
- handoff.json — checked in 2026-10-08 (realm configuration)
- delta-v6.json — checked in 2026-10-08 (realm configuration)
- proof-v6.json — checked in 2026-10-08 (realm configuration)
- pass-native-bidirectional-proof-v6.json — checked in 2026-10-08 (realm configuration)
- places-7-delta.json.gz — checked in 2026-10-08 (realm configuration)
- places-wiki-physical-facts.json — checked in 2026-10-08 (realm configuration)
- places-native-visual-review.json — checked in 2026-10-08 (realm configuration)
- native-static-audit.json — checked in 2026-10-08 (realm configuration)
- places-runtime-walk-plans.json — checked in 2026-10-08 (realm configuration)
- places-guard-proof.json — checked in 2026-10-08 (realm configuration)
- places-freeze-receipt.json — checked in 2026-10-08 (realm configuration)
- FINAL-HANDOFF.json — checked in 2026-10-08 (realm configuration)
- native-delta.json.gz — checked in 2026-10-08 (realm configuration)
- FROZEN-MANIFEST.json — checked in 2026-10-08 (realm configuration)
- terrain-wiki-physical-facts.json — checked in 2026-10-08 (realm configuration)
- terrain-native-proof.json — checked in 2026-10-08 (realm configuration)
- semantic-native-proof.json — checked in 2026-10-08 (realm configuration)
- FINAL-HANDOFF.md — checked in 2026-10-08 (realm configuration)
- main04-apron-delta.json.gz — checked in 2026-10-08 (realm configuration)
- FINAL-HANDOFF.json — checked in 2026-10-08 (realm configuration)
- native-proof.json — checked in 2026-10-08 (realm configuration)
- terrain-v7-native-binding-proof.json — checked in 2026-10-08 (realm configuration)
- T1 components accepted for composition — checked in 2026-10-08 (realm configuration)
















