REALM WIKI

Verdant Valley

Verdant Valley it is a T1 region, with encounters between levels 1 and 10.

Verdant Valley

Vila do Vale: approach to the player’s height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.
TierT1
Levels1–10
Safe zoneNo
Cities2
Documented NPCs10
Documented locations23

Images

Vila do Vale: approach to the player’s height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.
Valley Village: approach to the player's height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting. · 8 Oct 2026
Vila do Vale: medium distance view. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.
Valley Village: view from medium distance. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting. · 8 Oct 2026
Vila do Vale: aerial view of the urban core. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.
Valley Village: aerial view of the urban core. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting. · 8 Oct 2026
Vila Aurora: approach to the player’s height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.
Dawn Village: approach to the player's height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting. · 8 Oct 2026

Terrain and paths in the Valley

The six named hunting areas of the Valley are Bosque dos Postos Vazios, Serraria da Margem Partida, Pedreira do Primeiro Marco, Celeiros do Canal Seco, Moinho das Aves Negras and Fortim do Pasto Invadido.

Enter the Valley Village and the Dawn Village, the road passes over the top of the Mirante de Aurora. The viewpoint and Posto do Rio branches connect to this stretch.

At Pedreira, the gallery under the west rock returns to the loading ramp through a second mouth. In Fortim, the control house has a ground floor path that returns to the circuit to the north of the courtyard.

The water near Ponte da Colheita forms a local retention basin. At Serraria, the industrial canal connects to a closed basin to the north and a retention pond to the south.

On the northern edge of Verdant Valley, two asymmetrical shoulders of terrain and diagonal outcrops of stone are separated by a dry depression.

The slope around GRIZZIK and the Mill combines grassy slopes and rocky shoulders in a gradual descent.

In the east, three oblique outcrops of stone interrupt the slope; its baseboard extends to the edge of the road.

South of SYLVARIS, the land cut gives way to a low shoulder that follows the edge of the region.

Between SYLVARIS and Posto do Rio, a strip of sloping land follows the floors of the two plots.

Orchard Houses

Five houses surround the work yards. A house has an L-shaped plan; an open press and a fan orchard occupy the space between the buildings.

Rio Post

A fishing lounge, a bedroom and a low gazebo are connected by stairs. The covered passage and the path around the well complete the circuit.

Harvest Bridge

A wooden cargo cover and grain shelter sit on the bank. The floor and supports of the original bridge remain in place.

Aurora Lookout

An open pavilion occupies the top of the viewpoint. A wide staircase reaches the terrace, and a circuit crosses the garden.

Orchard Chapel

The ground nave has benches and a corridor leading to the apse. A low bell tower is connected to the chapel by wood; the patio allows you to return from the outside.

Cities

Vila Aurora: approach to the player’s height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.Dawn VillageCityT1Verdant Valley
Vila do Vale: approach to the player’s height. Historical reference of the urban core, captured before the reconstruction of current roads. View of the saved map, with simulated lighting.Valley VillageCityT1Verdant Valley
1–2 of 2 records1 / 1

NPCs and services

1–10 of 10 records1 / 1

Hunting sites and grounds

Creatures and bosses

Carrion CrowCarrion CrowT1572NormalIceMillers Watch and 1 others
Elder Boar KingElder Boar KingT12,27520BossIceElder Boar King
Elven BruteElven BruteT1642NormalAbyssEntrance Patrol and 9 others
Elven MageElven MageT1502NormalAbyssEntrance Patrol and 9 others
Elven RangerElven RangerT1532NormalAbyssEntrance Patrol and 9 others
Elven SageElven SageT1572NormalAbyssEntrance Patrol and 9 others
Elven SwordsmanElven SwordsmanT1682NormalAbyssEntrance Patrol and 9 others
Grizzik, the PlundererGrizzik, the PlundererT154312EliteLightningMarauder's Camp
Living ScarecrowLiving ScarecrowT1802NormalFireLoading Yard and 1 others
Ruin RatRuin RatT1522NormalFireGrain Gate and 1 others
Sylvaris, the Grove BladeSylvaris, the Grove BladeT161712EliteAbyssBlade Glade
1–11 of 11 records1 / 1

¹ Solo reference at the maximum level of the tier; Creatures without a fixed tier use level 10. HP and XP vary by level and rank. See the calculation on the creature's page. XP is the base reward for the kill, before distribution by contribution/party.

Map

Consult the kingdom survey.

Sources