A party allows you to hunt together, share XP, and chat in a private channel. Members of the same party do not deal damage to each other; The side panel shows your companions.
| Action | Command |
|---|---|
| Invite | /party invite <player> |
| Accept | /party accept |
| List members | /party list |
| Leave | /party leave |
| Group chat | /p <message> |
Shared XP
Nearby members, up to 48 blocks from death, can receive the group's XP share even without attacking. There is 15% bonus per eligible additional member. Outside players need to deal at least 5% damage to receive their share. Boss eligibility rules still apply.
Loot requires participation
Loot uses a different rule: the killer and players who dealt damage, online in the same world and within 48 blocks, enter the distribution. Pet damage counts towards its owner. Being in the party without dealing damage does not guarantee items.
Common drops are distributed seeking balance among eligible participants. Items on the floor are reserved for the owner for 30 seconds. Personal boss loot is sent to the bank vault.
