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Death Knight

Death Knight is a T5 creature. It has points documented in hunting ground: Obsidian Golem 2 · hunting ground: Lich 2.

Death Knight

Death Knight
TypeCreature
TierT5
ReferenceLv. 120 · Normal · solo
Health4,108 HP
Base experience13 XP
Base damage744
Armor810
Dodge4.76% before accuracy
Speed0.26
AttackMelee
RaceUndocumented
ClassUndocumented

Location

Lich 2Abyss ScarX -1190 · Y 105 · Z -35
Obsidian Golem 2Abyss ScarX -1179 · Y 105 · Z -86
1–2 of 2 records1 / 1

Attacks

Damage typeBase participation
Physicist50%
Fire0%
Lightning0%
Ice0%
Abyss50%

The stroke varies ±15%. The elemental portion receives the parity of the region before the target's defenses.

Resistances

ElementDamage receivedResistanceResult
PhysicistCalculated by armorVariableDepends on the level and Shred
Fire125%-25%Vulnerable
Lightning80%+20%Resistant
Ice70%+30%Resistant
Abyss50%+50%Resistant

100% is normal damage; above 100%, vulnerability; below 100%, resistance. Values ​​without penetration and without temporary effects.

Skills

CHARGE8s
SHIELD12s
1–2 of 2 records1 / 1

Behavior

He uses hand-to-hand combat. Skills and effects can modify attributes during combat.

Loot

Materials listed below correspond to verified sources and tier/rank conditions. The individual chance of each orb or equipment is not a fixed percentage per kill.

Common

CrownCrownVariable by level and rank60%T1+
1–1 of 1 records1 / 1

Semi-rare

Lich HeartLich Heart15%T1+
Oath PlateOath Plate15%T1+
1–2 of 2 records1 / 1

Undocumented chance per item

Magic ChiselMagic Chisel1 per rollUnknown due to slaughterAny rank
Core EnhancerCore Enhancer1 per rollUnknown due to slaughterAny rank
Runic CoreRunic Core1 per rollUnknown due to slaughterAny rank
Nullifying OrbNullifying Orb1 per rollUnknown due to slaughterAny rank
Orb of AlterationOrb of Alteration1 per rollUnknown due to slaughterAny rank
Chaos OrbChaos Orb1 per rollUnknown due to slaughterAny rank
Sharpening WhetstoneWhetstone — Weapon Quality1 per rollUnknown due to slaughterAny rank
Armor ScrapArmor Scrap1 per rollUnknown due to slaughterAny rank
1–8 of 8 records1 / 1

Default code values; configuration may change rates. The orb roll chance is 8%; The choice of each orb uses tier/rank dependent weights. This roll chance is not the chance of each item per kill. Boss materials: quantity per eligible participant.

Editorial frequencies: common ≥50%, uncommon ≥10%, semi-rare ≥1%, rare ≥0.1%, very rare <0.1%. Equipment is generated by family and rarity; there is no fixed set of attributes per drop. At T5, armor only drops from bosses. Common creatures and T5 elites only generate weapons as equipment. Armor drops from bosses T1–T4 are still available.

Equipment and orbs: Runic Core, Orb of Alteration and other items depend on rank rolls. Consult loot distribution and boss vault.

Attribute calculation

Enter the level of the encounter. Initial values; skills, phases and temporary effects are left out of the calculation.

AttributeLv. 120
Early life4,108 HP
Base experience13 XP
Base damage per hit744 (before variation/parity/defenses)
Armor810
Physical mitigation61.54% (without Shred)
Dodge4.76% (before precision)
Push resistance30%

Boss: +60% health per additional player; elite: +40%. Initial count of players alive in Survival/Adventure within 48 blocks. XP shown is base before contribution breakdown and party bonuses.

See also

Sources