Paladin is a T5 creature. It has points documented in hunting ground: Abyss Worm 2 · hunting ground: Runic Specter 2.
Paladin

| Type | Creature |
|---|---|
| Tier | T5 |
| Reference | Lv. 120 · Normal · solo |
| Health | 4,108 HP |
| Base experience | 13 XP |
| Base damage | 651 |
| Armor | 810 |
| Dodge | 3.23% before accuracy |
| Speed | 0.24 |
| Attack | Melee |
| Race | Undocumented |
| Class | Undocumented |
Location
| Abyss Worm 2 | Abyss Scar | X -416 · Y 98 · Z -19 |
| Runic Spectrum 2 | Abyss Scar | X -448 · Y 92 · Z 44 |
Attacks
The stroke varies ±15%. The elemental portion receives the parity of the region before the target's defenses.
Resistances
| Element | Damage received | Resistance | Result |
|---|---|---|---|
| Physicist | Calculated by armor | Variable | Depends on the level and Shred |
| Fire | 80% | +20% | Resistant |
| Lightning | 50% | +50% | Resistant |
| Ice | 80% | +20% | Resistant |
| Abyss | 130% | -30% | Vulnerable |
100% is normal damage; above 100%, vulnerability; below 100%, resistance. Values without penetration and without temporary effects.
Skills
Behavior
He uses hand-to-hand combat. Skills and effects can modify attributes during combat.
Loot
Materials listed below correspond to verified sources and tier/rank conditions. The individual chance of each orb or equipment is not a fixed percentage per kill.
Common
| Variable by level and rank | 60% | T1+ |
Semi-rare
| 1 | 5% | T1+ | |
| 1 | 5% | T1+ |
Undocumented chance per item
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank |
Default code values; configuration may change rates. The orb roll chance is 8%; The choice of each orb uses tier/rank dependent weights. This roll chance is not the chance of each item per kill. Boss materials: quantity per eligible participant.
Editorial frequencies: common ≥50%, uncommon ≥10%, semi-rare ≥1%, rare ≥0.1%, very rare <0.1%. Equipment is generated by family and rarity; there is no fixed set of attributes per drop. At T5, armor only drops from bosses. Common creatures and T5 elites only generate weapons as equipment. Armor drops from bosses T1–T4 are still available.
Equipment and orbs: Runic Core, Orb of Alteration and other items depend on rank rolls. Consult loot distribution and boss vault.
Attribute calculation
Enter the level of the encounter. Initial values; skills, phases and temporary effects are left out of the calculation.
| Attribute | Lv. 120 |
|---|---|
| Early life | 4,108 HP |
| Base experience | 13 XP |
| Base damage per hit | 651 (before variation/parity/defenses) |
| Armor | 810 |
| Physical mitigation | 61.54% (without Shred) |
| Dodge | 3.23% (before precision) |
| Push resistance | 30% |
Boss: +60% health per additional player; elite: +40%. Initial count of players alive in Survival/Adventure within 48 blocks. XP shown is base before contribution breakdown and party bonuses.
See also
Sources
- MobType.java — verified on 2026-10-09 (game)
- PveMob.java — verified on 2026-10-09 (game)
- Balance.java — verified on 2026-10-09 (game)
- Rank.java — verified on 2026-10-09 (game)
- PveManager.java — verified on 2026-10-09 (game)
- Coroas.java — verified on 2026-10-09 (game)
- ShopConfig.java — verified on 2026-10-09 (game)
- OrbDrops.java — verified on 2026-10-09 (game)
- EnchantConfig.java — verified on 2026-10-09 (game)











