HUNTER_LEAP is an Inscripted ability.
HUNTER_LEAP
Sprite
unavailable
unavailable
| Base recharge | 10s |
|---|---|
| Kit | Bosses and elites |
Used by
| Creature | T5 | Undocumented | |
| Creature | T4 | Undocumented | |
| Boss | T1 | Undocumented | |
| Creature | T3 | Undocumented | |
| Creature | T1 | Undocumented | |
| Boss | T4 | Undocumented | |
| Creature | T2 | Undocumented | |
| Creature | T2 | Undocumented | |
| Boss | T5 | Undocumented | |
| Creature | T1 | Undocumented | |
| Creature | T3 | Undocumented | |
| Boss | T5 | Undocumented |
1–12 of 12 records1 / 1
Effect
Marks a 4-block circle at the target’s position, aiming slightly ahead of a running target. The leap starts after 0.2 s and lands after 0.8 s. Landing deals 1.8× the boss’s hit and knocks back anyone inside the circle. Range: 8 to 28 blocks. Cooldown may vary with rank, enrage or other effects.
Sound articulation
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Sources
- PursuitSkills.java · hunterLeap — verified on 2026-10-07 (game)
- BossSkills.java · HUNTER_LEAP — verified on 2026-10-07 (game)
- PursuitSkills.java · warnings and impacts — verified on 2026-10-07 (game)
- BossSkills.java · warnings and impacts — verified on 2026-10-07 (game)
- materials.py · telegraphs and impacts — verified on 2026-10-07 (game)












