Fallen Guardian is a creature from T2. It has points documented in hunting ground: Lantern Crow 1 · hunting ground: Lantern Crow 2 · hunting ground: Peat Golem 1.
Fallen Guardian

| Type | Creature |
|---|---|
| Tier | T2 |
| Reference | Lv. 25 · Normal · solo |
| Health | 187 HP |
| Base experience | 3 XP |
| Base damage | 38 |
| Armor | 144 |
| Dodge | 0% before accuracy |
| Speed | 0.24 |
| Attack | Melee |
| Race | Fallen Hero |
| Class | Warrior |
Location
| Golden Scarab 1 | Gray Heath | X -1649 · Y 120 · Z -1288 |
| Golden Scarab 2 | Gray Heath | X -1641 · Y 117 · Z -1247 |
| Heath Spectrum 1 | Gray Heath | X -1496 · Y 100 · Z -1312 |
| Heath Spectrum 2 | Gray Heath | X -1450 · Y 104 · Z -1297 |
| Lantern Crow 1 | Gray Heath | X -1755 · Y 100 · Z -1033 |
| Lantern Crow 2 | Gray Heath | X -1731 · Y 96 · Z -1040 |
| Mariposa Cinza 1 | Gray Heath | X -1447 · Y 100 · Z -1355 |
| Mariposa Cinza 2 | Gray Heath | X -1530 · Y 100 · Z -1306 |
| Peat Golem 1 | Gray Heath | X -1677 · Y 99 · Z -1029 |
| Peat Golem 2 | Gray Heath | X -1701 · Y 117 · Z -1278 |
Attacks
The stroke varies ±15%. The elemental portion receives the parity of the region before the target's defenses.
Resistances
| Element | Damage received | Resistance | Result |
|---|---|---|---|
| Physicist | Calculated by armor | Variable | Depends on the level and Shred |
| Fire | 80% | +20% | Resistant |
| Lightning | 130% | -30% | Vulnerable |
| Ice | 80% | +20% | Resistant |
| Abyss | 50% | +50% | Resistant |
100% is normal damage; above 100%, vulnerability; below 100%, resistance. Values without penetration and without temporary effects.
Skills
Faction Specials
The first special becomes available after a minimum preparation of 3.5 seconds with a valid target. Range, skill condition, and animation still determine when the hit happens.
| Rule | Value |
|---|---|
| Minimal initial preparation | 3.5s |
| Minimum interval between specials | 2.5s |
| Recharge on Champions and Elites | 75% of base recharge |
Specials require a living player to target. Does not target players in Creative or Spectator mode.
Stun and blindness prevent attacks and specials and interrupt a setup in progress. When the effect ends, the creature can acquire a target again; the recharges consumed remain valid.
Native races start with two abilities. Champions and elites use the full kit and 25% lower cooldowns.
Complementary strike sounds use the pitch set for each action. The layers remain limited to make room for important notices; the evaluation of timbres during the game remains in progress.
With the package loaded, the specials distinguish between preparation and execution. Instant actions use a short activation or exit sound. Stun and blindness cut warning in progress; immobilization prevents actions that require movement. Use /pve audio status to check active=true and package=true. The timbres are still being evaluated during the game.
Behavior
He uses hand-to-hand combat. Skills and effects can modify attributes during combat.
Loot
Materials listed below correspond to verified sources and tier/rank conditions. The individual chance of each orb or equipment is not a fixed percentage per kill.
Common
| Variable by level and rank | 60% | T1+ |
Semi-rare
| 1 | 9% | T1+ | |
| 1 | 9% | T1+ | |
| 1 | 9% | T1+ |
Undocumented chance per item
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank | |
| 1 per roll | Unknown due to slaughter | Any rank |
Default code values; configuration may change rates. The orb roll chance is 8%; The choice of each orb uses tier/rank dependent weights. This roll chance is not the chance of each item per kill. Boss materials: quantity per eligible participant.
Editorial frequencies: common ≥50%, uncommon ≥10%, semi-rare ≥1%, rare ≥0.1%, very rare <0.1%. Equipment is generated by family and rarity; there is no fixed set of attributes per drop. At T5, armor only drops from bosses. Common creatures and T5 elites only generate weapons as equipment. Armor drops from bosses T1–T4 are still available.
Equipment and orbs: Runic Core, Orb of Alteration and other items depend on rank rolls. Consult loot distribution and boss vault.
Attribute calculation
Enter the level of the encounter. Initial values; skills, phases and temporary effects are left out of the calculation.
| Attribute | Lv. 25 |
|---|---|
| Early life | 187 HP |
| Base experience | 3 XP |
| Base damage per hit | 38 (before variation/parity/defenses) |
| Armor | 144 |
| Physical mitigation | 38.44% (without Shred) |
| Dodge | 0% (before precision) |
| Push resistance | 30% |
Boss: +60% health per additional player; elite: +40%. Initial count of players alive in Survival/Adventure within 48 blocks. XP shown is base before contribution breakdown and party bonuses.
See also
Sources
- MobType.java — verified on 2026-10-09 (game)
- PveMob.java — verified on 2026-10-09 (game)
- Balance.java — verified on 2026-10-09 (game)
- Rank.java — verified on 2026-10-09 (game)
- PveManager.java — verified on 2026-10-09 (game)
- Coroas.java — verified on 2026-10-09 (game)
- ShopConfig.java — verified on 2026-10-09 (game)
- OrbDrops.java — verified on 2026-10-09 (game)
- EnchantConfig.java — verified on 2026-10-09 (game)
- FactionAbilities.java · specials, range and recharge — verified on 2026-10-08 (game)
- MobStatus.java · stun and blind interruption — verified on 2026-10-08 (game)
- AudioDirector.java · height and duration of native layers — verified on 2026-10-08 (game)
- AudioMix.java · height and duration of native layers — verified on 2026-10-08 (game)
- FactionAbilityAudio.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- FactionAbilities.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- RaceAbilities.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- AudioDirector.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- AudioMix.java · preparation, action and sound interruption — verified on 2026-10-08 (game)












