Alchemist is an NPC Moss Quay. Craft: enchantment orbs and materials.
Alchemist — Moss Quay

| Craft | orbs and enchantment materials |
|---|---|
| City | Moss Quay |
| Coordinates | X -1056 · Y 70 · Z -496 |
| Entrance to the house | X -1056 · Y 70 · Z -490 |
| Interaction | Right button opens the service menu. |
Location
X -1056 · Y 70 · Z -496. View city on map.
This NPC works inside his own house, facing the square. Input: X -1056 · Y 70 · Z -490.
Services
Right button opens the service menu.
Item availability depends on progression and, when applicable, city tier.
Sell
| Charm material | Undocumented | 150 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 40 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 10 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 150 Crowns | |
| Charm material | Undocumented | 10 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 40 Crowns | |
| Charm material | Undocumented | 40 Crowns |
1–47 of 47 records1 / 1
Purchase
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented | |
| Equipment consumable | Undocumented | Variable/undocumented |
1–11 of 11 records1 / 1
Audible signals
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Spontaneous sentences
There are no spontaneous speeches. The services use interaction sound signals.
Keywords
It does not have keyword dialogue. Interaction occurs through the service menu.
See also
Sources
- Merchants.java — verified on 2026-10-09 (game)
- Compact Realm Cities, NPCs, and Travel — checked in 2026-10-09 (realm configuration)
- npc_alquimista.bbmodel — verified on 2026-10-09 (game)
- Cities, NPCs and Kingdom Travel — checked in 2026-10-08 (realm configuration)
- AudioFeedback.java · actual result of the operation — verified on 2026-10-07 (game)
- ShopGui.java · service and conditions of refusal — verified on 2026-10-07 (game)
- 58 NPC houses and entrances in rebuilt cities — checked in 2026-10-09 (realm configuration)















































