Quality is an equipment mechanic from Inscripted.
Quality
| Type | Mechanics |
|---|
Mechanics
Each quality point increases the affected local attributes by 5%: weapon damage; health and defenses in armor. The maximum is +10. Each successful application adds one point. From the current quality +6, the chance of failure is (current quality − 5) × 10%; a failure consumes the material without improving the part.
Chance of failure
| Current quality | After success | Failure |
|---|---|---|
| +0 | +1 | 0% |
| +1 | +2 | 0% |
| +2 | +3 | 0% |
| +3 | +4 | 0% |
| +4 | +5 | 0% |
| +5 | +6 | 0% |
| +6 | +7 | 10% |
| +7 | +8 | 20% |
| +8 | +9 | 30% |
| +9 | +10 | 40% |
Failure consumes the currency and maintains the current quality. Relics, corrupted equipment, and incompatible families are rejected.
Currencies
Sources
- CurrencyCrafting.java — verified on 2026-10-10 (game)
