Righteous Fire is an Inscripted ability.
Righteous Fire
unavailable
| Type | Skill |
|---|---|
| Category | NEUTRAL |
| Base recharge | 0s |
| Tags | AOE · AURA |
Code description
Deal 5% of your max. health of Fire DMG to you and any nearby enemy every tick.
Checked routine
Previous Check: Execution conditions checked in DEV at 08/10/2026 with relics equipped normally. Clarity and comfort of sounds remain under evaluation during gameplay.
Calculates a pulse of fire from 5% of maximum Health every 0.5 sec. Suspends pulses when Life + Soul is up to twice the calculated pulse, before combat modifiers. The aura remains equipped and pulses again after recovering this limit.
Beep
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Sound articulation
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Skill parameters
| Parameter | Definition in code |
|---|---|
| AuraSkill | period = 0.5, toggleCooldown = -1 |
Sources
- Skills.java — verified on 2026-10-10 (game)
- PlayerBuffManager.java · instance and renewal — verified on 2026-10-07 (game)
- HealingBuffTask.java · measured healing — verified on 2026-10-07 (game)
- Buffs.java · REJUVENATE and BERSERK — verified on 2026-10-07 (game)
- HealthComponent.java · healing modifiers — verified on 2026-10-07 (game)
- build.py · package gain after first listen — verified on 2026-10-07 (game)
- skill_recipes.json · articulation of this skill — verified on 2026-10-07 (game)
- skill_materials.py · material and articulation by stage — verified on 2026-10-07 (game)
- ItemAuras.java · real action — verified on 2026-10-07 (game)
- ItemAuras.java · suspension and return of pulses — verified on 2026-10-08 (game)
- HealthComponent.java · Blood Pact and accepted healing — verified on 2026-10-08 (game)
- PveManager.java · out-of-combat recovery — verified on 2026-10-08 (game)
