Winds Of Change is an Inscripted ability.
Winds Of Change
unavailable
| Type | Skill |
|---|---|
| Category | NEUTRAL |
| Base recharge | 0s |
| Tags | AURA |
Code description
Periodically heal yourself!
Checked routine
Previous Check: Execution conditions checked in DEV at 08/10/2026 with relics equipped normally. Clarity and comfort of sounds remain under evaluation during gameplay.
Without crouching, register Rejuvenate: Five nominal applications of 1% of maximum life, every 8 ticks, after 5 ticks. Bleed reduces healing to 20% and Blood Pact doubles it, respecting maximum health.
Beep
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Sound articulation
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Skill parameters
| Parameter | Definition in code |
|---|---|
| AuraSkill | period = 10, toggleCooldown = -1 |
Sources
- Skills.java — verified on 2026-10-10 (game)
- PlayerBuffManager.java · instance and renewal — verified on 2026-10-07 (game)
- HealingBuffTask.java · measured healing — verified on 2026-10-07 (game)
- Buffs.java · REJUVENATE and BERSERK — verified on 2026-10-07 (game)
- HealthComponent.java · healing modifiers — verified on 2026-10-07 (game)
- build.py · package gain after first listen — verified on 2026-10-07 (game)
- skill_recipes.json · articulation of this skill — verified on 2026-10-07 (game)
- skill_materials.py · material and articulation by stage — verified on 2026-10-07 (game)
- ItemAuras.java · real action — verified on 2026-10-07 (game)
- ItemAuras.java · suspension and return of pulses — verified on 2026-10-08 (game)
- HealthComponent.java · Blood Pact and accepted healing — verified on 2026-10-08 (game)
- PveManager.java · out-of-combat recovery — verified on 2026-10-08 (game)
