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Inscripted67 Wiki / Skills / Healing Seed

Healing Seed

Healing Seed is an Inscripted ability.

Healing Seed

Sprite
unavailable
Base recharge16s
KitFactions

Used by

Blooming EntBlooming EntCreatureT3Undocumented
Elven SageElven SageCreatureT1Undocumented
1–2 of 2 records1 / 1

Effect

Detailed description not yet documented. Cooldown can change by rank, enraged state, or other effects.

Faction Specials

The first special becomes available after a minimum preparation of 3.5 seconds with a valid target. Range, skill condition, and animation still determine when the hit happens.

RuleValue
Minimal initial preparation3.5s
Minimum interval between specials2.5s
Recharge on Champions and Elites75% of base recharge
Reach to start0–16 blocks

Specials require a living player to target. Does not target players in Creative or Spectator mode.

Stun and blindness prevent attacks and specials and interrupt a setup in progress. When the effect ends, the creature can acquire a target again; the recharges consumed remain valid.

Complementary strike sounds use the pitch set for each action. The layers remain limited to make room for important notices; the evaluation of timbres during the game remains in progress.

With the package loaded, the specials distinguish between preparation and execution. Instant actions use a short activation or exit sound. Stun and blindness cut warning in progress; immobilization prevents actions that require movement. Use /pve audio status to check active=true and package=true. The timbres are still being evaluated during the game.

Sound articulation

The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.

Sources