Freezing Strike is an Inscripted ability.
Freezing Strike
unavailable
| Base recharge | 8s |
|---|---|
| Kit | Factions |
Used by
| Creature | T4 | Undocumented |
Effect
Detailed description not yet documented. Cooldown can change by rank, enraged state, or other effects.
Faction Specials
The first special becomes available after a minimum preparation of 3.5 seconds with a valid target. Range, skill condition, and animation still determine when the hit happens.
| Rule | Value |
|---|---|
| Minimal initial preparation | 3.5s |
| Minimum interval between specials | 2.5s |
| Recharge on Champions and Elites | 75% of base recharge |
| Reach to start | 0–4.2 blocks |
Specials require a living player to target. Does not target players in Creative or Spectator mode.
Stun and blindness prevent attacks and specials and interrupt a setup in progress. When the effect ends, the creature can acquire a target again; the recharges consumed remain valid.
Complementary strike sounds use the pitch set for each action. The layers remain limited to make room for important notices; the evaluation of timbres during the game remains in progress.
With the package loaded, the specials distinguish between preparation and execution. Instant actions use a short activation or exit sound. Stun and blindness cut warning in progress; immobilization prevents actions that require movement. Use /pve audio status to check active=true and package=true. The timbres are still being evaluated during the game.
Sound articulation
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Sources
- FactionAbilities.java · specials, range and recharge — verified on 2026-10-08 (game)
- MobStatus.java · stun and blind interruption — verified on 2026-10-08 (game)
- AudioDirector.java · height and duration of native layers — verified on 2026-10-08 (game)
- AudioMix.java · height and duration of native layers — verified on 2026-10-08 (game)
- FactionAbilityAudio.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- FactionAbilities.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- RaceAbilities.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- AudioDirector.java · preparation, action and sound interruption — verified on 2026-10-08 (game)
- AudioMix.java · preparation, action and sound interruption — verified on 2026-10-08 (game)

