REALM WIKI
Inscripted67 Wiki / Skills / Chain of Souls

Chain of Souls

Chain of Souls is an Inscripted ability.

Chain of Souls

Sprite
unavailable
Base recharge9s
KitFactions

Used by

Fallen SorcererFallen SorcererCreatureT2Undocumented
Orc ShamanOrc ShamanCreatureSafe zoneUndocumented
Skeleton NecromancerSkeleton NecromancerCreatureSafe zoneUndocumented
1–3 of 3 records1 / 1

Effect

Detailed description not yet documented. Cooldown can change by rank, enraged state, or other effects.

Faction Specials

The first special becomes available after a minimum preparation of 3.5 seconds with a valid target. Range, skill condition, and animation still determine when the hit happens.

RuleValue
Minimal initial preparation3.5s
Minimum interval between specials2.5s
Recharge on Champions and Elites75% of base recharge
Reach to start0–12 blocks

Specials require a living player to target. Does not target players in Creative or Spectator mode.

Stun and blindness prevent attacks and specials and interrupt a setup in progress. When the effect ends, the creature can acquire a target again; the recharges consumed remain valid.

Complementary strike sounds use the pitch set for each action. The layers remain limited to make room for important notices; the evaluation of timbres during the game remains in progress.

With the package loaded, the specials distinguish between preparation and execution. Instant actions use a short activation or exit sound. Stun and blindness cut warning in progress; immobilization prevents actions that require movement. Use /pve audio status to check active=true and package=true. The timbres are still being evaluated during the game.

Sound articulation

The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.

Sources