Buyer is an NPC Peaks Inn. Job: buy your equipment.
Buyer — Peaks Inn

| Craft | buys your equipment |
|---|---|
| City | Peaks Inn |
| Coordinates | X -950 · Y 137 · Z -975 |
| Entrance to the house | X -950 · Y 137 · Z -978 |
| Interaction | Right button opens the service menu. |
Location
X -950 · Y 137 · Z -975. View city on map.
This NPC works inside his own house, facing the square. Input: X -950 · Y 137 · Z -978.
Services
Right button opens the service menu.
Item availability depends on progression and, when applicable, city tier.
Purchase
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Weapon | 4 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Weapon | 3 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Weapon | 4 | Variable/undocumented | |
| Weapon | 4 | Variable/undocumented | |
| Weapon | 4 | Variable/undocumented | |
| Weapon | 4 | Variable/undocumented | |
| Weapon | 5 | Variable/undocumented | |
| Weapon | 1 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Weapon | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Weapon | 2 | Variable/undocumented | |
| Weapon | 2 | Variable/undocumented | |
| Weapon | 3 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 2 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Weapon | 5 | Variable/undocumented | |
| Weapon | 2 | Variable/undocumented | |
| Weapon | 1 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Weapon | 5 | Variable/undocumented | |
| Weapon | 5 | Variable/undocumented | |
| Weapon | 5 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Armor | 4 | Variable/undocumented | |
| Weapon | 4 | Variable/undocumented | |
| Weapon | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Armor | 1 | Variable/undocumented | |
| Weapon | 3 | Variable/undocumented | |
| Weapon | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Armor | 3 | Variable/undocumented | |
| Weapon | 2 | Variable/undocumented | |
| Weapon | 1 | Variable/undocumented | |
| Weapon | 1 | Variable/undocumented | |
| Weapon | 3 | Variable/undocumented | |
| Weapon | 3 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Armor | 5 | Variable/undocumented | |
| Weapon | 2 | Variable/undocumented | |
| Weapon | 2 | Variable/undocumented | |
| Weapon | 1 | Variable/undocumented |
1–150 of 150 records1 / 1
Audible signals
The previous sounds of weapons, abilities, creatures, interface and transactions have been restored. Recent custom sound effects are disabled; ambient music from regions and cities remains active.
Spontaneous sentences
There are no spontaneous speeches. The services use interaction sound signals.
Keywords
It does not have keyword dialogue. Interaction occurs through the service menu.
See also
Sources
- Merchants.java — verified on 2026-10-09 (game)
- Compact Realm Cities, NPCs, and Travel — checked in 2026-10-09 (realm configuration)
- npc_comprador.bbmodel — verified on 2026-10-09 (game)
- Cities, NPCs and Kingdom Travel — checked in 2026-10-08 (realm configuration)
- AudioFeedback.java · actual result of the operation — verified on 2026-10-07 (game)
- ShopGui.java · service and conditions of refusal — verified on 2026-10-07 (game)
- 58 NPC houses and entrances in rebuilt cities — checked in 2026-10-09 (realm configuration)


















































