The kingdom has 11 small, rounded cities, with a house for each NPC: 8 in Refuge and 5 in each of the other 10 cities, totaling 58 houses. The core of Refuge has 76 blocks in diameter; the others, 64.
The 143 outer roads were rebuilt; urban centers became smaller. Farms and boss arenas preserve their combat areas. Voltaic Swamp remains T3; Frozen Peaks remains T4.
Drag to explore, use the mouse wheel to zoom, and tap a point to see its coordinates. North is at the top.

Current configuration points · No real-time update
Check coordinates without using the map
| Location | Type | X / Y / Z |
|---|---|---|
| Refuge | city | -1398 / 65 / -624 |
| Valley Village | city | -1464 / 78 / -740 |
| Moorland City | city | -1502 / 113 / -980 |
| Root Harbor | city | -892 / 71 / -396 |
| Peaks Inn | city | -963 / 136 / -992 |
| Scar Citadel | city | -987 / 86 / -184 |
| Dawn Village | city | -1246 / 82 / -692 |
| Moorland Furnace | city | -1323 / 105 / -1046 |
| Moss Quay | city | -1056 / 69 / -474 |
| Snow Watch | city | -1055 / 109 / -789 |
| Dawn Bastion | city | -714 / 95 / -177 |
| Entrance Patrol | hunt | -1253 / 81 / -851 |
| Posto das Rízes | hunt | -1221 / 83 / -815 |
| Cup Watcher | hunt | -1179 / 86 / -847 |
| Signals Station | hunt | -1199 / 84 / -881 |
| Fallen Log Shelter | hunt | -1249 / 81 / -797 |
| Lumberjacks' Courtyard | hunt | -1732 / 84 / -713 |
| Serra Post | hunt | -1699 / 84 / -721 |
| Canal Bridge | hunt | -1660 / 84 / -708 |
| Interrupted Delivery | hunt | -1732 / 84 / -660 |
| Return of the Boats | hunt | -1690 / 85 / -643 |
| Mowers Ramp | hunt | -1623 / 78 / -866 |
| Crane Bench | hunt | -1582 / 75 / -860 |
| Grain Gate | hunt | -1417 / 81 / -878 |
| Threshing Wing | hunt | -1391 / 81 / -884 |
| Loading Yard | hunt | -1353 / 82 / -854 |
| Farmers' Wagon | hunt | -1417 / 82 / -827 |
| Ossuary Entrance | hunt | -1891 / 79 / -642 |
| Millers Watch | hunt | -1828 / 82 / -628 |
| Guardians' Kitchen | hunt | -1852 / 79 / -584 |
| Withdrawal Guardhouse | hunt | -1752 / 90 / -832 |
| Lantern Crow 1 | hunt | -1755 / 100 / -1033 |
| Lantern Crow 2 | hunt | -1731 / 96 / -1040 |
| Peat Golem 1 | hunt | -1677 / 99 / -1029 |
| Rocky Armadillo 1 | hunt | -1750 / 102 / -974 |
| Rocky Armadillo 2 | hunt | -1691 / 102 / -968 |
| Peat Golem 2 | hunt | -1701 / 117 / -1278 |
| Golden Scarab 1 | hunt | -1649 / 120 / -1288 |
| Golden Scarab 2 | hunt | -1641 / 117 / -1247 |
| Cao Charco 1 | hunt | -1541 / 100 / -1368 |
| Cao Charco 2 | hunt | -1505 / 100 / -1364 |
| Mariposa Cinza 1 | hunt | -1447 / 100 / -1355 |
| Mariposa Cinza 2 | hunt | -1530 / 100 / -1306 |
| Heath Spectrum 1 | hunt | -1496 / 100 / -1312 |
| Heath Spectrum 2 | hunt | -1450 / 104 / -1297 |
| Bandit 1 | hunt | -1345 / 112 / -1244 |
| Bandit 2 | hunt | -1272 / 112 / -1219 |
| Orcish Gray Heath | hunt | -1875 / 115 / -1225 |
| Ogre Gray Heath | hunt | -1817 / 115 / -1225 |
| Gray Goblin Heath | hunt | -1215 / 113 / -1074 |
| Skeleton Gray Heath | hunt | -1173 / 113 / -1078 |
| Descent of the Guardians | hunt | -1058 / 153 / -1162 |
| Crypt Vigil | hunt | -1021 / 157 / -1168 |
| Passage of the Bells | hunt | -979 / 159 / -1165 |
| Fallen Bell Shelter | hunt | -1051 / 155 / -1105 |
| Removal from the Cloister | hunt | -991 / 156 / -1102 |
| Footprints Entrance | hunt | -882 / 142 / -1218 |
| Cornice Shelter | hunt | -879 / 143 / -1159 |
| Passage of Predators | hunt | -821 / 149 / -1224 |
| Nest Watcher | hunt | -796 / 151 / -1181 |
| Lapidary Ramp | hunt | -751 / 121 / -1042 |
| Monolith Bench | hunt | -710 / 116 / -1053 |
| Return of the Winches | hunt | -666 / 120 / -1028 |
| Entry of Chroniclers | hunt | -690 / 152 / -795 |
| Return from the Workshop | hunt | -617 / 158 / -758 |
| Expedition Shore | hunt | -1038 / 144 / -684 |
| Fracture Line | hunt | -1004 / 145 / -691 |
| Ice Watcher | hunt | -961 / 146 / -678 |
| Removal of Instruments | hunt | -955 / 144 / -624 |
| Train Entrance | hunt | -852 / 109 / -676 |
| Return of the Sleds | hunt | -787 / 115 / -656 |
| Voltaic Frog 1 | hunt | -1409 / 68 / -388 |
| Voltaic Frog 2 | hunt | -1371 / 70 / -400 |
| Carnivorous Plant 1 | hunt | -1331 / 69 / -386 |
| Skeleton Abyssal Swamp | hunt | -1065 / 68 / -367 |
| Witch Roots 1 | hunt | -1014 / 69 / -375 |
| Witch Roots 2 | hunt | -987 / 68 / -317 |
| Carnivorous Plant 2 | hunt | -1241 / 68 / -480 |
| Giant Firefly 1 | hunt | -1211 / 71 / -485 |
| Giant Firefly 2 | hunt | -1158 / 69 / -474 |
| Slime Crocodile 1 | hunt | -757 / 68 / -515 |
| Slime Crocodile 2 | hunt | -724 / 70 / -516 |
| Moss Gargoyle 1 | hunt | -675 / 71 / -497 |
| Moss Gargoyle 2 | hunt | -686 / 69 / -448 |
| Electric Eel 1 | hunt | -587 / 69 / -493 |
| Electric Eel 2 | hunt | -552 / 70 / -494 |
| Spider Weaver 1 | hunt | -505 / 68 / -465 |
| Spider Weaver 2 | hunt | -514 / 68 / -424 |
| Goblin Abyssal Swamp | hunt | -757 / 70 / -352 |
| Orc Abyssal Swamp | hunt | -725 / 72 / -351 |
| Ogre Abyssal Swamp | hunt | -679 / 69 / -303 |
| Scar Abyss Orc | hunt | -1419 / 97 / -161 |
| Ogre Abyss Scar | hunt | -1382 / 99 / -172 |
| Imp 1 | hunt | -1337 / 100 / -158 |
| Obsidian Golem 1 | hunt | -1334 / 106 / -100 |
| Skeleton Abyss Scar | hunt | -1250 / 97 / -96 |
| Fallen Knight 1 | hunt | -1214 / 98 / -102 |
| Obsidian Golem 2 | hunt | -1179 / 105 / -86 |
| Lich 1 | hunt | -1246 / 98 / -42 |
| Lich 2 | hunt | -1190 / 105 / -35 |
| Empty Eye 1 | hunt | -1149 / 96 / 76 |
| Fallen Knight 2 | hunt | -1110 / 96 / 67 |
| Imp 2 | hunt | -1075 / 99 / 87 |
| Abyss Worm 1 | hunt | -1147 / 96 / 135 |
| Empty Eye 2 | hunt | -578 / 99 / -185 |
| Crimson Herald 2 | hunt | -540 / 102 / -194 |
| Archangel 1 | hunt | -494 / 108 / -167 |
| Archangel 2 | hunt | -502 / 104 / -124 |
| Crimson Herald 1 | hunt | -456 / 94 / -15 |
| Abyss Worm 2 | hunt | -416 / 98 / -19 |
| Runic Spectrum 1 | hunt | -379 / 100 / 0 |
| Runic Spectrum 2 | hunt | -448 / 92 / 44 |
| Goblin Abyss Scar | hunt | -741 / 90 / -28 |
| Elder Boar King | boss | -1528 / 85 / -603 |
| Raven Lady | boss | -1497 / 108 / -1162 |
| Ancestral Yeti | boss | -844 / 155 / -837 |
| Swamp Hydra | boss | -365 / 68 / -344 |
| Malakar | boss | -917 / 94 / 81 |
| Undead King | boss | -1285 / 102 / 102 |
| Supreme Archangel | boss | -601 / 92 / 111 |
| Ice Colossus | boss | -871 / 148 / -1009 |
| GRIZZIK | elite | -1868 / 84 / -743 |
| SYLVARIS | elite | -1292 / 89 / -591 |
| KRAAL | elite | -1809 / 107 / -1334 |
| ALDRIC | elite | -1341 / 111 / -1374 |
| Durgan's Runeforge | elite | -978 / 139 / -1277 |
| Fenda das Brasas | elite | -684 / 114 / -640 |
| THROGG | elite | -1230 / 68 / -331 |
| GORM | elite | -537 / 68 / -322 |
| AZRAEL | elite | -874 / 92 / -192 |
| MORVAINE | elite | -974 / 84 / -84 |
Find places and creatures
With the Return Compass On the main hand, left-click to open the selector. Use the Cities and Hunting Areas tabs. /cities hunts or /bussola hunts directly opens the 30 named hunting places, with creatures or factions, levels and access.
Use /find <name> or /onde <name> to find places, creatures and bosses. The 102 hunting points remain available; creature results also show where they spawn. Clicking an unlocked hunt, combat area or altar starts tracking along the roads. Selecting a city ends the current tracking and points the compass directly at it.
The screening remains active until you arrive or cancel it. The needle points to the next real stretch of road and the golden trail is visible only to you. The panel shows the remaining distance along the route and the direction in relation to your camera, preserving health and recharge information. The chosen target takes precedence over the automatic progression track while tracking is active.
Dial distance is straight; During tracking, the panel measures the remaining path along the road. As you approach the bonfire, a small personal light highlights your arrival.
Use Stop in the menu, /find stop, /find cancel or /cities stop to end tracking only. /cities clear also removes the selected city and restores the Refuge as a return destination.
The return city and the tracked hunt are separate destinations. Tracking a hunt, combat area, or altar preserves the previous return city. Choosing a city updates the return destination and points the compass directly at it. The right button of Return Compass channels a teleport to that city; it does not take you to the tracked hunt.
The accompanied target is saved when leaving and resumed when entering or respawning. Switching worlds ends tracking. A successful return also ends it; reload, block, or return miss preserves the target.
Sealed hunts appear in the list. Selecting them explains which boss allows access and preserves the previous trace and the return city. A sealed city can be marked, but returning requires unlocking its tier.
Without an achievable route, get back on the road and try to select your destination again. Going off the road while tracking keeps you on target without drawing a trail through obstacles.
In regions T1 to T5, the main road continues from one town to another passing the entrances to the region's six hunting areas. Follow the road to travel and use the spurs to get to the bonfires and gatherings. Fork signs indicate location, tier, levels, next city and direction.
At the entrances to hunts and exits from cities, floating panels indicate the location, tier and levels when applicable, the next city and directions. There are 30 hunting panels and 11 city panels. They complement the fork signs to help you choose the road and branch.
Sources
- CityNavigation.java — verified on 2026-10-08 (game)
- SiteSearch.java — verified on 2026-10-08 (game)
- RoadGuide.java — verified on 2026-10-08 (game)
- GuidePath.java — verified on 2026-10-08 (game)
- ReturnStone.java — verified on 2026-10-08 (game)
- ActionBarRenderer.java — verified on 2026-10-08 (game)
- Progression.java — verified on 2026-10-08 (game)
- plugin.yml — verified on 2026-10-08 (game)
- Roads and signs · verified positions and native texts — checked in 2026-10-08 (realm configuration)
- Main roads · cities, hunting entrances and branches — checked in 2026-10-08 (realm configuration)
- TrailLandmarks.java — verified on 2026-10-08 (game)
- wayfinding.yml · entrance and city panels — verified on 2026-10-08 (game)
- SiteSearch.java · personal tracking and return city — verified on 2026-10-08 (game)
- RoadGuide.java · personal tracking and return city — verified on 2026-10-08 (game)
- CityNavigation.java · personal tracking and return city — verified on 2026-10-08 (game)
- ReturnStone.java · personal tracking and return city — verified on 2026-10-08 (game)
- GuidePath.java · personal tracking and return city — verified on 2026-10-08 (game)
- Compass · selection of cities and hunts — verified on 2026-10-08 (game)
- Personal tracking · persistence and cancellation — verified on 2026-10-08 (game)
- Relative direction and arrival at the end of the road — verified on 2026-10-08 (game)
- Compass and particles along the verified path — verified on 2026-10-08 (game)
- Public labels · loaded lines and chunks — verified on 2026-10-08 (game)
- Hunts, boss arenas and T4 lairs verified on candidate map — checked in 2026-10-08 (realm configuration)
- T4 Hunting Groups and Names Verified on Candidate Map — checked in 2026-10-08 (realm configuration)
Travel T5 Hunts
Preview of the reconstruction of T5. The final validation and installation of this map on the server has not yet been verified.
The hunting circuit connects Scar Citadel → Foundry of Chains of Light → Bastion of Marked Bones → Prison of the Split Eye → Aqueduct of Seven Ruptures → Monastery of Inverted Banners → Garden of Late Judgment → Dawn Bastion. It is possible to go through it in the opposite direction.
The two cities also have a direct connection. Choose the circuit when you want to visit the hunts along the trip; The panels show neighboring places and the landmark of each hunt.
In Return Compass, use the left button and the Hunting areas tab. /find Banners finds the T5 monastery; Click on the unlocked result to start tracking. The search alone does not start the trail.
Follow the personal trail to your chosen campfire. She guides along the road; The right compass button continues to return to the selected city.
| Hunting place | Landmark and scenery | By the road |
|---|---|---|
| Light Chain Foundry | Cracked oven, three exhaust fans of different heights and an ore crane. | Scar Citadel ↔ Bastion of Marked Bones |
| Marked Bone Bastion | Large diagonal bone next to a siege cliff and burial ditches. | Light Chain Casting ↔ Prison of the Split Eye |
| Cracked Eye Prison | Eye and panopticon above barred cell wings and a chapel. | Bastion of Marked Bones ↔ Aqueduct of the Seven Ruptures |
| Seven Breaches Aqueduct | Sequence of old arches with a broken joint and repair equipment. | Split Eye Prison ↔ Inverted Banners Monastery |
| Inverted Standards Monastery | Long nave with a broken roof and a side bell tower. | Aqueduct of the Seven Ruptures ↔ Garden of Late Judgment |
| Late Judgment Garden | Petrified tree whose roots organize terraces and flower beds. | Monastery of Inverted Banners ↔ Dawn Bastion |
