REALM WIKI
Inscripted67 Wiki / Realm map

Realm map

The kingdom has 11 small, rounded cities, with a house for each NPC: 8 in Refuge and 5 in each of the other 10 cities, totaling 58 houses. The core of Refuge has 76 blocks in diameter; the others, 64.

The 143 outer roads were rebuilt; urban centers became smaller. Farms and boss arenas preserve their combat areas. Voltaic Swamp remains T3; Frozen Peaks remains T4.

The background image is a historical survey. Recent scene reconstructions do not yet appear in this overview.

Drag to explore, use the mouse wheel to zoom, and tap a point to see its coordinates. North is at the top.

Cartographic survey of the kingdom of the Inscripted
N ↑ · Land saved · 2026-10-08
Current configuration points · No real-time update
CityHuntBossEliteHunting areaPoint of interest
Check coordinates without using the map
LocationTypeX / Y / Z
Refugecity-1398 / 65 / -624
Valley Villagecity-1464 / 78 / -740
Moorland Citycity-1502 / 113 / -980
Root Harborcity-892 / 71 / -396
Peaks Inncity-963 / 136 / -992
Scar Citadelcity-987 / 86 / -184
Dawn Villagecity-1246 / 82 / -692
Moorland Furnacecity-1323 / 105 / -1046
Moss Quaycity-1056 / 69 / -474
Snow Watchcity-1055 / 109 / -789
Dawn Bastioncity-714 / 95 / -177
Entrance Patrolhunt-1253 / 81 / -851
Posto das Rízeshunt-1221 / 83 / -815
Cup Watcherhunt-1179 / 86 / -847
Signals Stationhunt-1199 / 84 / -881
Fallen Log Shelterhunt-1249 / 81 / -797
Lumberjacks' Courtyardhunt-1732 / 84 / -713
Serra Posthunt-1699 / 84 / -721
Canal Bridgehunt-1660 / 84 / -708
Interrupted Deliveryhunt-1732 / 84 / -660
Return of the Boatshunt-1690 / 85 / -643
Mowers Ramphunt-1623 / 78 / -866
Crane Benchhunt-1582 / 75 / -860
Grain Gatehunt-1417 / 81 / -878
Threshing Winghunt-1391 / 81 / -884
Loading Yardhunt-1353 / 82 / -854
Farmers' Wagonhunt-1417 / 82 / -827
Ossuary Entrancehunt-1891 / 79 / -642
Millers Watchhunt-1828 / 82 / -628
Guardians' Kitchenhunt-1852 / 79 / -584
Withdrawal Guardhousehunt-1752 / 90 / -832
Lantern Crow 1hunt-1755 / 100 / -1033
Lantern Crow 2hunt-1731 / 96 / -1040
Peat Golem 1hunt-1677 / 99 / -1029
Rocky Armadillo 1hunt-1750 / 102 / -974
Rocky Armadillo 2hunt-1691 / 102 / -968
Peat Golem 2hunt-1701 / 117 / -1278
Golden Scarab 1hunt-1649 / 120 / -1288
Golden Scarab 2hunt-1641 / 117 / -1247
Cao Charco 1hunt-1541 / 100 / -1368
Cao Charco 2hunt-1505 / 100 / -1364
Mariposa Cinza 1hunt-1447 / 100 / -1355
Mariposa Cinza 2hunt-1530 / 100 / -1306
Heath Spectrum 1hunt-1496 / 100 / -1312
Heath Spectrum 2hunt-1450 / 104 / -1297
Bandit 1hunt-1345 / 112 / -1244
Bandit 2hunt-1272 / 112 / -1219
Orcish Gray Heathhunt-1875 / 115 / -1225
Ogre Gray Heathhunt-1817 / 115 / -1225
Gray Goblin Heathhunt-1215 / 113 / -1074
Skeleton Gray Heathhunt-1173 / 113 / -1078
Descent of the Guardianshunt-1058 / 153 / -1162
Crypt Vigilhunt-1021 / 157 / -1168
Passage of the Bellshunt-979 / 159 / -1165
Fallen Bell Shelterhunt-1051 / 155 / -1105
Removal from the Cloisterhunt-991 / 156 / -1102
Footprints Entrancehunt-882 / 142 / -1218
Cornice Shelterhunt-879 / 143 / -1159
Passage of Predatorshunt-821 / 149 / -1224
Nest Watcherhunt-796 / 151 / -1181
Lapidary Ramphunt-751 / 121 / -1042
Monolith Benchhunt-710 / 116 / -1053
Return of the Wincheshunt-666 / 120 / -1028
Entry of Chroniclershunt-690 / 152 / -795
Return from the Workshophunt-617 / 158 / -758
Expedition Shorehunt-1038 / 144 / -684
Fracture Linehunt-1004 / 145 / -691
Ice Watcherhunt-961 / 146 / -678
Removal of Instrumentshunt-955 / 144 / -624
Train Entrancehunt-852 / 109 / -676
Return of the Sledshunt-787 / 115 / -656
Voltaic Frog 1hunt-1409 / 68 / -388
Voltaic Frog 2hunt-1371 / 70 / -400
Carnivorous Plant 1hunt-1331 / 69 / -386
Skeleton Abyssal Swamphunt-1065 / 68 / -367
Witch Roots 1hunt-1014 / 69 / -375
Witch Roots 2hunt-987 / 68 / -317
Carnivorous Plant 2hunt-1241 / 68 / -480
Giant Firefly 1hunt-1211 / 71 / -485
Giant Firefly 2hunt-1158 / 69 / -474
Slime Crocodile 1hunt-757 / 68 / -515
Slime Crocodile 2hunt-724 / 70 / -516
Moss Gargoyle 1hunt-675 / 71 / -497
Moss Gargoyle 2hunt-686 / 69 / -448
Electric Eel 1hunt-587 / 69 / -493
Electric Eel 2hunt-552 / 70 / -494
Spider Weaver 1hunt-505 / 68 / -465
Spider Weaver 2hunt-514 / 68 / -424
Goblin Abyssal Swamphunt-757 / 70 / -352
Orc Abyssal Swamphunt-725 / 72 / -351
Ogre Abyssal Swamphunt-679 / 69 / -303
Scar Abyss Orchunt-1419 / 97 / -161
Ogre Abyss Scarhunt-1382 / 99 / -172
Imp 1hunt-1337 / 100 / -158
Obsidian Golem 1hunt-1334 / 106 / -100
Skeleton Abyss Scarhunt-1250 / 97 / -96
Fallen Knight 1hunt-1214 / 98 / -102
Obsidian Golem 2hunt-1179 / 105 / -86
Lich 1hunt-1246 / 98 / -42
Lich 2hunt-1190 / 105 / -35
Empty Eye 1hunt-1149 / 96 / 76
Fallen Knight 2hunt-1110 / 96 / 67
Imp 2hunt-1075 / 99 / 87
Abyss Worm 1hunt-1147 / 96 / 135
Empty Eye 2hunt-578 / 99 / -185
Crimson Herald 2hunt-540 / 102 / -194
Archangel 1hunt-494 / 108 / -167
Archangel 2hunt-502 / 104 / -124
Crimson Herald 1hunt-456 / 94 / -15
Abyss Worm 2hunt-416 / 98 / -19
Runic Spectrum 1hunt-379 / 100 / 0
Runic Spectrum 2hunt-448 / 92 / 44
Goblin Abyss Scarhunt-741 / 90 / -28
Elder Boar Kingboss-1528 / 85 / -603
Raven Ladyboss-1497 / 108 / -1162
Ancestral Yetiboss-844 / 155 / -837
Swamp Hydraboss-365 / 68 / -344
Malakarboss-917 / 94 / 81
Undead Kingboss-1285 / 102 / 102
Supreme Archangelboss-601 / 92 / 111
Ice Colossusboss-871 / 148 / -1009
GRIZZIKelite-1868 / 84 / -743
SYLVARISelite-1292 / 89 / -591
KRAALelite-1809 / 107 / -1334
ALDRICelite-1341 / 111 / -1374
Durgan's Runeforgeelite-978 / 139 / -1277
Fenda das Brasaselite-684 / 114 / -640
THROGGelite-1230 / 68 / -331
GORMelite-537 / 68 / -322
AZRAELelite-874 / 92 / -192
MORVAINEelite-974 / 84 / -84

Find places and creatures

With the Return Compass On the main hand, left-click to open the selector. Use the Cities and Hunting Areas tabs. /cities hunts or /bussola hunts directly opens the 30 named hunting places, with creatures or factions, levels and access.

Use /find <name> or /onde <name> to find places, creatures and bosses. The 102 hunting points remain available; creature results also show where they spawn. Clicking an unlocked hunt, combat area or altar starts tracking along the roads. Selecting a city ends the current tracking and points the compass directly at it.

The screening remains active until you arrive or cancel it. The needle points to the next real stretch of road and the golden trail is visible only to you. The panel shows the remaining distance along the route and the direction in relation to your camera, preserving health and recharge information. The chosen target takes precedence over the automatic progression track while tracking is active.

Dial distance is straight; During tracking, the panel measures the remaining path along the road. As you approach the bonfire, a small personal light highlights your arrival.

Use Stop in the menu, /find stop, /find cancel or /cities stop to end tracking only. /cities clear also removes the selected city and restores the Refuge as a return destination.

The return city and the tracked hunt are separate destinations. Tracking a hunt, combat area, or altar preserves the previous return city. Choosing a city updates the return destination and points the compass directly at it. The right button of Return Compass channels a teleport to that city; it does not take you to the tracked hunt.

The accompanied target is saved when leaving and resumed when entering or respawning. Switching worlds ends tracking. A successful return also ends it; reload, block, or return miss preserves the target.

Sealed hunts appear in the list. Selecting them explains which boss allows access and preserves the previous trace and the return city. A sealed city can be marked, but returning requires unlocking its tier.

Without an achievable route, get back on the road and try to select your destination again. Going off the road while tracking keeps you on target without drawing a trail through obstacles.

In regions T1 to T5, the main road continues from one town to another passing the entrances to the region's six hunting areas. Follow the road to travel and use the spurs to get to the bonfires and gatherings. Fork signs indicate location, tier, levels, next city and direction.

At the entrances to hunts and exits from cities, floating panels indicate the location, tier and levels when applicable, the next city and directions. There are 30 hunting panels and 11 city panels. They complement the fork signs to help you choose the road and branch.

Sources

Travel T5 Hunts

Preview of the reconstruction of T5. The final validation and installation of this map on the server has not yet been verified.

The hunting circuit connects Scar Citadel → Foundry of Chains of Light → Bastion of Marked Bones → Prison of the Split Eye → Aqueduct of Seven Ruptures → Monastery of Inverted Banners → Garden of Late Judgment → Dawn Bastion. It is possible to go through it in the opposite direction.

The two cities also have a direct connection. Choose the circuit when you want to visit the hunts along the trip; The panels show neighboring places and the landmark of each hunt.

In Return Compass, use the left button and the Hunting areas tab. /find Banners finds the T5 monastery; Click on the unlocked result to start tracking. The search alone does not start the trail.

Follow the personal trail to your chosen campfire. She guides along the road; The right compass button continues to return to the selected city.

Hunting placeLandmark and sceneryBy the road
Light Chain FoundryCracked oven, three exhaust fans of different heights and an ore crane.Scar Citadel ↔ Bastion of Marked Bones
Marked Bone BastionLarge diagonal bone next to a siege cliff and burial ditches.Light Chain Casting ↔ Prison of the Split Eye
Cracked Eye PrisonEye and panopticon above barred cell wings and a chapel.Bastion of Marked Bones ↔ Aqueduct of the Seven Ruptures
Seven Breaches AqueductSequence of old arches with a broken joint and repair equipment.Split Eye Prison ↔ Inverted Banners Monastery
Inverted Standards MonasteryLong nave with a broken roof and a side bell tower.Aqueduct of the Seven Ruptures ↔ Garden of Late Judgment
Late Judgment GardenPetrified tree whose roots organize terraces and flower beds.Monastery of Inverted Banners ↔ Dawn Bastion
Sources: sites.yml; build cities; cartographic survey of the kingdom. Query at 2026-10-09. Configuration data and code; availability of new resources indicated when necessary.